Downloads:
Fixes/Updates to DVD
content:
Crusher_CRS new textures:
for Maya scene file Crusher_CRS.ma on DVD
Right mouse Click on the icons below
and choose "Save Picture as..." and save the files to the sourceimages directory of
your Maya project.
Coming soon: MEL
script to automatically apply the textures...


Fix to maya scene
files included on the Training DVD and MasterClass Seminar CD:
malletBot_and_arena.ma
malletBot_dynamic.ma
malletBot_dynamic_optimized.ma
The above scene files
have a Target node that is too high and will cause the melBot to not
have any propulsion because of MelBotWars rule # 2.3. Copy and paste the
following mel command into your Script Editor window and execute the
command:
setAttr "MalletBotTarget_MLT.translateY"
-0.5;
Fix to melBot
Blade_BLD maya scene files:
Blade_BLD.ma
robot_threesome.ma
robot_threesome.mb
Copy and paste the
following mel commands into your Script Editor window and execute them
to get the Blade bots POV camera (perspPOV_BLD) to look at its target:
select -r
targetLookAt_BLD ;
select -add roboCam_BLD ;
aimConstraint -weight 1 -aimVector 1 0 0 -upVector 0 1 0 -worldUpType
"vector" -worldUpVector 0 1 0;
setAttr "perspPOV_BLD.rotateY" -90;
setAttr "perspPOV_BLD.translateX" -4.166;
setAttr "perspPOV_BLD.translateY" 2.765;
setAttr "perspPOV_BLD.translateZ" -0.205;
melBotConnectToSolver.mel
When importing different melBots
into the arena scene for battle, the rigidSolvers in each scene are separate so the rigidBodies will not interact until
all imported scenes are combined to use a single rigidSolver node named rigidSolver.
To do this, source the following script (included in the project scripts directory of the
DVD data CD) or available for download here
source
melBotConnectToSolver.mel;
melBotConnectToSolver;
(make sure you copy the script into a script directory that is in your
MAYA_SCRIPTS path). You should type the
above commands into your Script Editor Window, select them and middle-mouse-drag them onto a shelf to
create a button for the command since you will need to use it again later.
Here is an icon to use
for the button:

melBotWars_camera.mel
Use this script to create
a camera that will automatically track the robots actions in the arena
during a battle. This script was created after Siggraph and so is not
included on the
DVD or Siggraph seminar data CD. You can download it here
Type the following commands in the Script Editor window and select the
text and middle-mouse-drag it to a shelf to create a button:
source
melBotWars_camera.mel;
(make sure you copy the script into a script directory that is in your
Maya scripts path).
Here is an icon to use
for the button:

Bonus Material:
Arena Siggraph 2002
texture
Click on the image below to download the Siggraph 2002 version of the Arena
ground plane texture painted by Ron Woodall:

MalletBot texture
Click on the icon below to
download the updated texture for MalletBot painted by Ron Woodall:

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© Copyright 2002 Habib Zargarpour
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