Downloads:   

 

Fixes/Updates to DVD content:


Crusher_CRS new textures:     for Maya scene file Crusher_CRS.ma on DVD

Right mouse Click on the icons below and choose "Save Picture as..." and save the files to the sourceimages directory of your Maya project.

Coming soon: MEL script to automatically apply the textures...

 


 

Fix to maya scene files included on the Training DVD and MasterClass Seminar CD:
                                               malletBot_and_arena.ma
                                               malletBot_dynamic.ma
                                               malletBot_dynamic_optimized.ma

The above scene files have a Target node that is too high and will cause the melBot to not have any propulsion because of MelBotWars rule # 2.3. Copy and paste the following mel command into your Script Editor window and execute the command:

setAttr "MalletBotTarget_MLT.translateY" -0.5;


Fix to melBot Blade_BLD maya scene files:
                                               Blade_BLD.ma
                                               robot_threesome.ma
                                               robot_threesome.mb

Copy and paste the following mel commands into your Script Editor window and execute them to get the Blade bots POV camera (perspPOV_BLD) to look at its target:

select -r targetLookAt_BLD ;
select -add roboCam_BLD ;
aimConstraint -weight 1 -aimVector 1 0 0 -upVector 0 1 0 -worldUpType "vector" -worldUpVector 0 1 0;
setAttr "perspPOV_BLD.rotateY" -90;
setAttr "perspPOV_BLD.translateX" -4.166;
setAttr "perspPOV_BLD.translateY" 2.765;
setAttr "perspPOV_BLD.translateZ" -0.205;


melBotConnectToSolver.mel

When importing different melBots into the arena scene for battle, the rigidSolvers in each scene are separate so the rigidBodies will not interact until all imported scenes are combined to use a single rigidSolver node named “rigidSolver”. To do this, source the following script (included in the project scripts directory of the DVD data CD) or available for download here

source “melBotConnectToSolver.mel”;
melBotConnectToSolver;


(make sure you copy the script into a script directory that is in your MAYA_SCRIPTS path). You should type  the above commands into your Script Editor Window, select them and middle-mouse-drag them onto a shelf to create a button for the command since you will need to use it again later.

Here is an icon to use for the button:


melBotWars_camera.mel

Use this script to create a camera that will automatically track the robots actions in the arena during a battle. This script was created after Siggraph and so is not included on the DVD or Siggraph seminar data CD. You can download it here

Type the following commands in the Script Editor window and select the text and middle-mouse-drag it to a shelf to create a button:

source “melBotWars_camera.mel”;

(make sure you copy the script into a script directory that is in your Maya scripts path).

Here is an icon to use for the button:


 

Bonus Material:


Arena Siggraph 2002 texture

Click on the image below to download the Siggraph 2002 version of the Arena ground plane texture  painted by Ron Woodall: 

 

 

 

 


MalletBot texture

Click on the icon below to download the updated texture for MalletBot painted by Ron Woodall:

 



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© Copyright 2002 Habib Zargarpour